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Found 14 results

  1. Hi, I have been reading this great tutorial on Post Production using Photoshop (see below) It describes how to set up render passes in a Photoshop file in order to create a beauty pass. http://cg.tutsplus.com/tutorials/chaos-group-vray/compositing-v-ray-render-layers-in-photoshop/ This has brought up a few questions that I would love to have answered. 1. I have saved my render passes as .tga 32 bit files. When I bring them into Photoshop they open in 8 bit format. Could any one tell me why this is happening? I am thinking that I need these passes to stay in 32bit in order to recreate this composite to look similar to my original before post-production manipulation - am I correct in saying this? 2. I have arranged my passes into layers identical to what this tutorial suggests, however my image looks very different when I compare it to my original also open in Photoshop. (my render - the original from Max retained similar color when I opened it in Photoshop). I was reading that Linear dodge can appear very different, 32 bit compared to 8 bit. In the attached images you can see that the first image is the original render from Vray/Max and the second is my PSD composite. I would appreciate some guidance on this issue. Much appreciated and thanks.
  2. Hi All, Check out my new extensive free video tutorial on why film companies prefer to use the V-Ray multimatte element over V-Ray Wirecolour. http://jamiecardoso-mentalray.blogspot.com/2018/08/v-ray-multimatte-element-in-3ds-max.html This in-depth video tutorial takes users through the process of preparing and using the V-Ray multimatte element, while providing a thorough insight into its core settings. I hope you find it useful. Ta Jamie
  3. Hi All, Check out this New in-depth step-by-step Video tutorial about amazing post-production techniques for exterior daylight renders. The Full Video Tutorial is 27 minutes long, and completely Free. Users are taken through some of the best post-production techniques used in 3d Visualisation and in the film industry. Top subjects are covered in detail. Some of these topics explore techniques such as, loading up pre-rendered files into a stack, advanced adjustment layers, masks, groups, layer blending modes, channels, chromatic aberration, brush tools, clipping masks, and much more. The full link is down below : http://jamiecardoso-mentalray.blogspot.com/2018/07/full-post-production-tutorial-for.html I hope you find useful :0) Ta J
  4. Hi All, Just stopping by to announce that I will be hosting a Live Webinar once a week, starting next week, from 13-June-2018. If you can't attend it, a Video Link of the Entire Session will be sent to You Via Email or Text, to be Streamed on demand. https://jamiecardoso-mentalray.blogspot.com/2018/06/live-webinar-june-7-2018-1000-am-gmt.html The Webinar will include an in-depth step-by-step process of the following: 1-Setting up the V-Ray Render parameters 2-Creating shaders/textures 3-Lighting 4-Fine tuning the scene for test renders 5-Final tweaks on shaders/textures, global parameters and render elements for final renders 6-Post-production P.S: I hope to see you there! On a slightly different note, I currently have numerous Free/New Video tutorials on my blog, and will be posting/announcing new ones once every week. :0) Kind Regards J
  5. Check out this new tutorial on how to control the depth of field effect in Photoshop or AE, using a depth map from Vray This short video tutorial takes users through the quick process of adding and tweaking the dof in post production, using Photoshop. http://jamiecardoso-mentalray.blogspot.com/2018/05/dof-control-depth-of-field-effect-in.html Using the dof (depth of field) directly in your 3d scene can at times be irreversible, when faced with a tight deadline. However, using a depth map (e.g. vrayzdepth, etc ) in post (Photoshop or After Effects) will provide you with the ultimate control to rectify any potential tweaks that might arise from last minute changes from a client. I hope you like it, and leave your comments below. Ta J
  6. Check out this New tutorial on; How to turn any project into a masterpiece, in minutes...consistently. It's fairly easy to turn an appealing 3d model, scene or design, into a great visual. However, most users won't have the privilege to be involved in appealing/amazing projects all the time. Hence, turning every 3d scene/project into great visuals can be extremely challenging at times. This step-by-step video tutorial takes users through the process of turning any project into a masterpiece, in less than 30 minutes. http://jamiecardoso-mentalray.blogspot.co.uk/2018/05/interior-design.html I hope you like it. Ta J
  7. Studio/Institution: Mountain cabin room Genre: Residential Interior Software: 3ds max, vray, photoshop Description: Hi, I've just finished my second interior render. It's just personal work, but I would like to hear your critique. I would like to know what to improve and what I should avoid in my next work. Any comments are welcome. Thank you.
  8. Check out this New in-depth tutorial on, how to master your post-production skills to a Pro Level : http://jamiecardoso-mentalray.blogspot.co.uk/2016/04/photoshop-post-production-tutorial.html I hope you find it useful. J
  9. Hi there, im rendering a school and i need students to add in post production, does anybody have a set of cutout students that i could use? i searched everywhere and i cant find any page. thanks!
  10. Trying to composite my render elements in photoshop and wondering why my HDRI sky only shows up in the RGB layer. All other render element layers have a black sky. I've attached my render elements dialog and VRay frame buffer settings. Can someone tell me what I'm doing wrong. Should have mentioned I'm saving as an openEXR Thank You
  11. Hi, I'm doing some post production exercises from a book I'm reading and having issues in photoshop. The read instructs me to open several files in photo shop including the final Max render image, which is 3000 x 3000 pixels, and 4 other images generated in the render for ambient occlusion, depth of field, reflectivity, etc., all of which are 400 x400 px. The instructions are to copy the background layers from these 400x400 images into the main render in different blending modes but, obviously, these layers are much smaller than the main render so they show up in the middle of the image at a reduced size?? Can anyone tell me what I might be missing. The illustrations in the book show the images being different sized. So how can this be done?
  12. Studio/Institution: VRayART Genre: Residential Interior Software: 3DsMax, VRay, Photoshop Website: http://www.vrayguide.com Description: Hey, how's it going, I've did some test with distortion option available with VRayPhysCam... Let me know what do you think Have a good day Alex
  13. Studio/Institution: ROLF BENZ VERO Genre: Residential Interior Software: 3DsMax, VRay, Photoshop Website: http://www.vrayguide.com Description: Hey, hows it going, hope you well I've finally acomplished this ROLF BENZ VERO scene, took me a while, was working on and off in my free time... Modeling was made with 3DsMax and ZBrush, renderd with VRay, and Photoshop for post work. So here it is, hope you like it.. Have a good day, Alex P.S. let me know if it's not too dark...
  14. Studio/Institution: GWJ Architecture Genre: Commercial Interior Software: Cinema 4D, Vray, Photoshop Website: http://www.gwj.ch Description: Hello everyone! Here is a recent pic i did for my company: It's a conceptual visualization of a mall like building. The model was made in Rhino and then exportet into Cinema 4d. Textured and rendered with Vray. Most of the Textures were lately added in Photoshop. The idea was not to create a Photorealistic image. It should be more like a collage/sketch to create a mood. cheers Yama
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