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Found 17 results

  1. Hi everyone, I want to know how to Make a skin shader with maxwell. I try too much but I couldn't. Shader that I want is a negro skin . I search a lot and find something that i want to be in maxwell render. Here is a image to know what I really want:
  2. Anyone have any ideas on how to get 3ds max to show objects with transparent maxwell materials as transparent in the viewport? (other than making the object see-through)
  3. Hello everyone, Our 3d artist works with Maya and Maxwell. Recently we bought Cinema 4d. Management would like that we do not see a difference in our renderings in Maya and Cinema 4d. Is it possible to have the same type of rendering like the image below with the physical render, for example?...
  4. Hi all Does anyone use a scattering plugin for 3ds Max (MultiScatter, Forest Pro, VRayScatter, Carbon Scatter, ...) being compatible with Maxwell Render? Thanks in advance
  5. The stand-in lines that represent the blades of grass aren't showing up in 3ds max, but the grass still renders after sending to maxwell. Is anyone else having problems with this plugin?
  6. Hope this is in the right forum [moderators feel free to move] I am an architecture student and do all my modelling on Revit due to the fact that we need to generate building documentation of all our designs too. Not to sound arrogant but i know my way around revit pretty well. So my workflow...
  7. My work are about to purchase Maxwell Render Suite for me to use alongside SketchUp Pro 8. I've already had a go at the free plugin that can be used inside SketchUp, but I'm wondering if anyone has any pointers towards where would be a good place to learn about the Render Suite from the ground up?...
  8. Google sketchup 8 pro, Maxwell 2.6 with sketchup plugin 2.6 Some objects from Google warehouse are not showing up in Maxwell render? I can't figure out why as I can see them in sketchup scene. Does anyone have any idea about this? Thanks in advance .
  9. any of you folks tried making a latex balloon material before? here's what I'm talking about: [ATTACH=CONFIG]44357[/ATTACH]
  10. to all those of you who use the 3ds max plugin, how do you go about high-poly objects without having ram usage blow up, i was recently working on this urban exterior scene, supposedly a busy street around the rush hour, with around 10 high-poly cars along with some onyxtree bushes through Tree st...
  11. Studio/Institution: Pure3d Visualizations Germany - digital essences Client: non-commercial - For a contest Genre: Landscaping Software: 3ds max, Maxwell Render, Photoshop Website: http://pure3d.de Description: I did this image as an entry for the Ronen Bekerman contest which ended some time ago....
  12. Hi ! Im trying to render with maxwell plugin in rhino and the grass doesnt seem to get any realistic look. I set up the displacement height at 0.5 offset 0.1 and precision at 90 and the results are bad ... I tried a lot of settings and all seems to be bad ... Oh and i get that white area on the...
  13. I'm using the plugin for Rhino, every time I render I get the message maxwell.exe has stopped responding, click to close. I'm using the 64 bit on a windows 7 64 bit machine. any one have any ideas?? thank you
  14. Im new at this, so I need help. When I export my model from skethup to maxwell the following error pops-up: ERROR: - UVW channels ( 1 ) on object "Obj_Color_008" not enough for material "Color_008" ERROR: - Data preprocess failed. Render cannot continue ERROR: - Render Failed Any help w...
  15. Hi I am an architecture student who needs help before a review. I am using rhino with a maxwell plugin. All I am trying to do is add an image to a maxwell material which I can then tile and make transparent so I can just see the objects behind it. I have tried every option from reflectance, transmi...
  16. Hi everyone. I'm in the final stages (7 days left) of my project and I need to find out how to give my building a surface so that it appears like metal cladding. Ideally it would look something like the included image once rendered out in Maxwell. I don't absolutely need to be able to get close...
  17. 07.2008 A team work with Mehmet Satiroglu (scene design and modelling). I've worked on (modeling development, texturing, lighting, post-production) * 3D Studio Max 2008 (maxwell 1.70) modelling, texturing, lighting. * Vue6xStream Plants * Maxwell Studio rendering * Photoshop Maps...
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