Like you can see in the image, the beauty pass looks correct, but the render passes are too bright and the highlights are clipping. I always composite my renders the same way:
- Refraction (Linear Dodge)
- Specular (Linear Dodge)
- Reflection (Linear Dodge)
- Lighting (Linear Dodge)
- Global Illumination (Linear Dodge)
This usually works fine, but something is wrong. Also, the alpha channel is showing white and grey rather than white and black. Anything I put behind there in Photoshop comes out white, regardless of what colour it is.
I'm exporting to a 32bit EXR, with no frame buffer settings changed. I'm not sure if it matters, but I use Reinhard colour mapping with a burn value of .05 because I prefer how it looks and have been reccomended it by other people. I've done 3 renders with Reinhard and the first one was fine, the second was slightly different and this one is much different. I don't know what I am doing wrong, I appreciate any help.