Hi all. This is my first post. Hope i'm not repeating anyone else's.
I work in an arch office and luckily I have at my disposal 3ds and vray, that i used before. I had only to adapt to modelling in sketchup, cuz it's the standard around here. At the beginning i hated it, but got used to it and now can't live without it, except for this particular issue:
----------------------GLASS or volume in general----------------------------------
-when doing glass, i noticed immediatly that i had to make simple faces in sketchup and then apply a shell modifier in 3ds in order to have thicknes, otherwise, 3ds would calculate both faces separately and no volume in between and that always leads to erroneous refractions.
So far so good; that was not the end of the world, until now that i am working on a project with curved windows. What happens is that, because sketchup's circles aren't actually circles, but a sequence of lines, the curved windows are exported as dozens of contiguous planes and, when you apply the shell modifier, things get ugly. They will be extruded individually thus creating an end-of-the-world-like result. i'm sure that many other people faced the same problem. Is there a solution for that?
Thanks in advance.
P.S. Sketchup is so simple, fast and productive. It's a pity that curved things arent vertorial. It's also a pity that it only supports 32bit and that vray for sketchup is still not yet there. I'll have to learn how to live with that. Maybe if Autodesk bought it instead of Trimble (wtf is trimble anyway?) there would be less compatibility issues. Who knows.